Metal Gear Solid Delta: Snake Eater remains true to Kojima’s legacy – new screenshots and details of the MGS 3 remake

Publisher and developer Konami shared new screenshots of the stealth action game Metal Gear Solid Delta: Snake Eater, a remake of MGS 3 on Unreal Engine 5, and the gaming media talked about their impressions of personal acquaintance with the project.

Image source: Konami

Journalists from Video Games Chronicle, PC Gamer, GameSpot and other publications managed to play the first hour and a half of Metal Gear Solid Delta: Snake Eater. The starting mission “Virtue” was available for completion.

Reviewers agreed that the remake looks great – Unreal Engine 5 draws even small details like pores on the skin of the characters (you can see them in the intro videos using magnification).

The trial version had two operating modes – 30 fps at dynamic 4K and 60 fps at 1080p

In terms of gameplay, Metal Gear Solid Delta: Snake Eater is not far removed from the original game, but there are some changes:

  • In addition to the classic one, an updated control scheme has appeared – with it the remake plays like a modern third-person action game (you can walk and shoot at the same time);
  • A separate button is responsible for rolling, and you can fall to the ground from a standing position;
  • The menu includes a number of accessibility settings – interface color correction, aiming adjustment, input method for capturing an enemy (hold or single press of a button), and so on;
  • The backpack with equipment at the beginning of the game now includes a compass and a target indicator;
  • The camouflage mechanics have received improvements – in the remake you can dive face first into the mud to make the hero “virtually invisible to the surrounding crocodiles”;
  • The wounds received are reflected on the hero’s body and will affect the gameplay.

There are no downloads as such in the remake, but to preserve the original dynamics, transitions between locations will be separated by darkening the screen. Some reviewers expressed the opinion that a seamless world would benefit the game.

The main impression of journalists after their acquaintance with Metal Gear Solid Delta: Snake Eater was that the remake extremely meticulously recreates the original source. Konami explains this by saying they didn’t want to spoil Hideo Kojima’s vision.

Metal Gear Solid Delta: Snake Eater is being created for PC (Steam), PS5, Xbox Series X and S. The remake does not yet have a release date, but Konami promises to fix this by the end of this year.

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