NVIDIA, Valve, Meta and Comcast began deploying a fragmentary Internet in the USA in accordance with the L4S standard

The American Comcast provider reported on the latest achievement in the field of Internet communication-it began to deploy a “advanced low delay based on the open standard.” We are talking about a solution called L4S (Low Latency, Low Loss, Scalable Throughput).

Image Source: Marc-olivier Jodoin / Unsplash.com

The advantages of connecting a new type will be the first to use the Xfinity subscribers – Comcast units. To deploy technology, the operator secured the support of NVIDIA, META✴ and Valve; The L4S standard was approved by the Engineering Council of the Internet (IETF), like other main protocols. The main difference between the new technology is the labeling of packages, which helps to quickly identify the overload upon their arrival by the router – this allows real time to regulate traffic and maintain uninterrupted operation of the network.

For comparison, the traditional mechanism of traffic management involves deviation of packages and only after that the adoption of other measures. As a result, delays arise and loss of packages, and this creates difficulties for the work of some applications, for example, video communications and games. L4S eliminates this problem, dynamically optimizing packages routing. As a result, they say in Comcast, the standard delay was reduced by 78 %.

The deployment of L4S only did not make sense for the provider, and the support of the new generation protocol was reported by Comcast partners: it will receive the cloud game service NVIDIA GeForce Now, the Apple Facetime Service and the Vision Pro headset, the Meta -mixed reality sets are Valve Steam. “.

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