Most Sony PlayStation 5 owners choose Performance mode, which prioritizes 60 frames per second gameplay over high-quality graphics limited to 30 frames per second, said console architect Mark Cerny.
Image source: blog.playstation.com
Most game developers offer two modes for their products on PS5 – “quality” (Fidelity) or “performance” (Performance). But Sony has long known that players value higher frame rates over high-quality graphics. Console architect at Sony Interactive Entertainment Mark Cerny spoke about this – according to him, about 75% of all PS5 owners choose the performance mode, which offers better and more responsive gameplay.
The release of the powerful PS5 Pro is intended, if not to solve this problem completely, then to bridge the gap – the company, according to the engineer, strives to offer players the graphics that game developers have laid down and the high frame rate that gamers traditionally prefer. And this contrasts with Xbox’s policy of often running games at 30 frames per second from Microsoft’s studios. This happened with Starfield, Redfield, the same fate awaits Avowed. Although the first two subsequently received updates with support for 60 frames per second.
Sony is now trying to enable developers to deliver more stable 4K 60fps gaming experiences with a more powerful GPU, AI-powered Sony PlayStation Spectral Resolution (PSSR) upscaling feature, and faster RAM.
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