Ubisoft shared details of the biggest update for Star Wars Outlaws and replaced the creative director of the game

The launch of the open-world action adventure Star Wars Outlaws from Massive Entertainment did not live up to Ubisoft’s hopes, and the studio decided to radically improve the game – what they will do for this, the new leader of the development team said.

Image source: X (UVioletra)

As promised, Star Wars Outlaws creative director Julian Gerighty, after completing major work on the game, left to oversee The Division 3 as the series’ executive producer.

The new creative director for Star Wars Outlaws is Drew Rechner, who joined Massive Entertainment back in February 2014 and served as assistant development director for Avatar: Frontiers of Pandora.

Image source: Ubisoft

According to Rechner, the team is actively listening to user feedback on all current platforms – update 1.3 has already eliminated the most “painful” problems associated with stealth, the camera when traveling on speeders, and more.

However, there is still a lot of work ahead. Rechner reports that the team has identified three main areas for further improvements to the game:

  • Open combat – they want to make it deeper and more exciting so that the game rewards the user for using a tactical approach;
  • Stealth – the authors strive to improve not only the “readability” and predictability of detection, but also to provide gamers with the opportunity to choose an approach in a particular skirmish;
  • Character control – the team hopes to improve responsiveness when climbing and crouching, reliability of shelters and predictability of controls in general.

Image source: X (kuzucle)

Rechner added that all three initiatives will be implemented in update 1.4, which Ubisoft calls the largest in the history of Star Wars Outlaws. The patch will be released on November 21 along with the release of the game on Steam and the Wild Card story add-on.

Star Wars Outlaws was released on August 30 on PC (Ubisoft Connect, EGS), PS5, Xbox Series X and S. On Metacritic, the game received far from ideal scores from critics (75-76%) and even lower ratings from users (5.0-6.2).

admin

Share
Published by
admin

Recent Posts

China’s XPeng Releases $20,000 MONA M03 Max Electric Car With Free Autopilot

Chinese company XPeng has unveiled the MONA M03 Max, a car with an AI-powered autonomous…

9 hours ago

Sony lifts regional restrictions from Stellar Blade on PC, and a demo version of the game is released on Steam

The developers of the post-apocalyptic action game Stellar Blade from the South Korean studio Shift…

9 hours ago

The Slormancer — Diablo Without the Frills. Review

Played on PC Over the last couple of years, the Diabloid subgenre has clearly entered…

9 hours ago

Modder Already Added Two-Player Mode to Elden Ring Nightreign That Developers Forgot About

Less than a day has passed since the release of the cooperative roguelike action game…

9 hours ago

Microsoft delays development of portable Xbox, will focus on partner consoles

According to Windows Central, Microsoft has postponed development of its own portable gaming console with…

9 hours ago