Ubisoft explains why it delayed developing Assassin’s Creed Shadows, even though fans have been demanding the series be moved to Japan for years

Fans have been dreaming of seeing Assassin’s Creed in a Japanese setting for years, but Assassin’s Creed Shadows was only released last spring. What prompted Ubisoft to take on fans’ desires now?

Image source: Ubisoft

According to Assassin’s Creed Shadows creative director Jonathan Dumont, Ubisoft didn’t take on a Japanese-set game until the technology caught up with the team’s ambitions.

According to blogger Genki, who interviewed Dumont, Ubisoft believes that the current time is right for Assassin’s Creed Shadows, as the game has “the right technical capabilities and a good script.”

In a conversation with the blogger, Dumont also mentioned the sources of inspiration for Assassin’s Creed Shadows. Among them were films like “13 Assassins,” action films about Zatoichi, “The Battle of Sekigahara,” and the films of Akira Kurosawa.

In addition, in the interview, Dumont confirmed the length of Shadows (from 30 to 40 hours for the story, 80 hours for a full walkthrough), a dynamic system of cutting up objects, and also allowed for the appearance of a “New Game +” after the release.

Let us remind you that the events of Assassin’s Creed Shadows will unfold in the open world of feudal Japan in 1579. There are two main characters – the dexterous and secretive shinobi Naoe, as well as the legendary dark-skinned samurai Yasuke.

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