“Just magical”: the artist struck the fans of The Elder Scrolls V: Skyrim with a realistic version of the high chorotgar on Unreal Engine 5

The artist Leo Torres, since the fall of 2022, recreating the Elder Scrolls V: Skyrim, replenished his cycle with a rethinking of one of the most picturesque places in the cult RPG on Unreal Engine 5.

Image source: Leo Torres

We are talking about a secluded monastery of a high chrytgar. The monastery of the ancient Order of the Sedens is located at the top of the seven thousand steps along the slope of the world – the highest mountain of the province of Skyrim and all of Tamriel.

The monastery is a fortress on the way to the top of the mountain, where at the outcome of the Dragon War, the heroes of the Nords of the past sent Alduin to the streams of time with the help of an ancient scroll.

High Khottar in the original Skyrim (image source: Call Me Mañana on Steam)

Torres showed a tall chrotgar on a more realistic scale compared to the original game. The artist admitted that the project began for him to work on high -mountain views, but “the monastery is also quite cool.”

Rendering took place in Unreal Engine 5.4 on RTX 3090. Torres used its and third -party models, Lumen lighting technologies (for global lighting and reflections) and nanite geometry (for models and vegetation).

A one and a half -minute video with a demonstration of rethinking a high chorotgar struck the audience with details and an indescribable atmosphere. “Just magical,” said Hare_Delune.

In the past, Torres showed the transformed Whitran, Soliyud, Winterhold, Black Line, Markart, Folkrit, Morfal, Riften, Windhalm and Danstar. As for The Elder Scrolls VI, since the summer of 2023, the game has been in active development.

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