It’s been over two months since The Witcher 4’s cinematic trailer premiered at The Game Awards 2024, and CD Projekt Red has decided to share some insight into the process behind the GeForce RTX 5090-rendered trailer.
Image source: CD Projekt Red
The idea behind the trailer was to create a story that references the past but begins a new saga: the plot involves a village girl, Mione, who decides to sacrifice herself to a Bauku monster, and Ciri tries to stop it.
Mione and Ciri were conceived as mirrors of each other. In her heart, the girl knows that sacrificing herself is wrong, but she cannot go against the village traditions. The aspiring witcher understands this very well.
Mione’s story will be reflected in the game itself
CDPR tried to recreate the Slavic setting without deviating from the spirit of Andrzej Sapkowski’s books, and also to reflect the Eastern European mentality: “Shades of gray everywhere, no certainty, lesser and greater evil.”
Features of trailer production:
«”You’ll have to evaluate situations and make difficult decisions. For example, what should happen after the events shown in the video. Difficult choices,” CDPR narrative director Philipp Weber shared at the end of the 10-minute video.
The Witcher 4 doesn’t have a release date or target platforms yet, but it entered active production last fall. The story follows Ciri as she passes the Trial of the Grasses and prepares to become a true witcher.
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