The August article by insider Tom Henderson about the state of affairs of the shareware team shooter XDefiant from Ubisoft San Francisco did not pass by the developers and even earned a response in the team’s new blog.
At launch, XDefiant attracted 8 million people, but subsequently allegedly began losing players so quickly that Ubisoft ordered that the numbers be increased by the end of the third season, otherwise the project would lose its remaining post-launch support.
According to XDefiant producer Mark Rubin, “the game is absolutely not dying”: the team knows the pain points of the project (the hit registration system, network code, lack of content in the progress system) and is working to eliminate them.
«The game feels good, but we want it to get even better. To do this, we respond to requests from the community, which has always been the plan. Ubisoft supports us very much and even allocated more resources to the team,” Rubin assured.
Rubin accompanied his statements with a development schedule for XDefiant for the remainder of the first year of support, including specific innovations and improvements in the second, third and fourth seasons.
The second season (starts September 24) will bring with it the Highwaymen faction, weapons, maps, modes, beta private matches and much more. The official presentation of the updates is expected during today’s broadcast.
XDefiant launched in May on PC (Ubisoft Connect), PS5, Xbox Series X and S. In a review for 3DNews, Alexey Likhachev called the game an enjoyable shooter with a very decent foundation that can be developed in interesting directions.