Intel XeSS image scaling technology has been updated to the second version and received the long-awaited frame generation function. With its help, Intel graphics accelerators, such as the new Arc B580, can provide up to 3.9x performance gains. Intel also announced XeLL (Xe Low Latency) mode, which significantly reduces latency in games, especially when frame generation is enabled.
Intel XeSS image scaling technology has made tremendous progress. The latest update to the XeSS stack includes support for the DirectX 11 and Vulkan APIs, significantly expanding the list of supported games. According to Intel, XeSS now offers faster performance and is on par with Nvidia’s DLSS in terms of visual quality. To date, XeSS is supported by more than 150 games.
Intel claims that frame generation in XeSS2 will allow Intel GPUs to deliver up to 3.9x performance gains in Ultra Performance mode at 1440p resolution and maximum graphics quality settings. Performance scales depending on the settings used, but even when selecting the Quality preset, the performance gain will be up to 2.8 times.
According to experts, Intel in XeSS2 abandoned previous attempts to use the extrapolation method and resorted to interpolation, which is used when generating frames by Nvidia and AMD.
XeLL low latency mode (Xe Low Latency) is similar to Nvidia Reflex and AMD Anti-Lag 2 technologies. XeLL support is implemented at the driver level. The function reduces latency in games, especially when frame generation is enabled. Intel claims a 45% improvement in game responsiveness at 1440p resolution.
To date, Intel has announced ten games with XeSS2 support:
With the advent of XeSS2, Intel achieves some degree of parity with Nvidia’s DLSS3 and AMD’s FSR3 technologies, which will likely be upgraded in the next generation of their GPUs, again breaking away from Intel.
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