The manufacturer of the multiplatform engine Unity, on the anniversary of the announcement of the Runtime commission for game creators, which outraged the developer community, announced its final and immediate cancellation.
Let’s remember that from January 1, 2024, Unity was going to start charging developers for each installation of the game after overcoming a certain threshold. Amid an extremely negative reaction, the company made concessions:
According to Unity CEO and President Matt Bromberg, after “detailed discussions with our community, customers and partners,” the company decided to completely abandon the Runtime commission for game developers.
Bromberg added that Unity strives to democratize game development, but this cannot be achieved by conflicting with clients: “It has to be a partnership based on trust.”
«We want to deliver valuable capabilities at a fair price in an efficient way so that you can feel comfortable growing your business over the long term by choosing Unity as your partner,” Bromberg said.
Unity is returning to a seat-based subscription model for all game developers. What to expect:
The elimination of runtime fees for games and the implementation of new prices should allow Unity to “continue investing in improving game development tools for everyone, while maintaining good partnerships with customers.”
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