Zone in S.T.A.L.K.E.R. 2 spans 60 km2, making the post-apocalyptic shooter’s seamless open world one of the largest in gaming. You might think that GSC Game World relied on procedural generation when creating it, but no.
GSC Game World technical producer Evgeniy Kulik, in an interview with PC Gamer at gamescom 2024, said that the open world of S.T.A.L.K.E.R. 2: Heart of Chornobyl is largely man-made.
According to Kulik, GSC tried procedural generation, but the studio was not happy with the results: the team set out to “create the best possible experience, completely unique and truly unforgettable locations.”
In this regard, a man-made approach was chosen: “All the locations that are in the game – from the largest places to the smallest villages – are made entirely by human hand… by our level designers and artists.”
«We put a lot of ourselves and our talents into creating these amazing [game] assets… It took a lot of time and effort, but we are happy with the result,” Kulik said.
The producer called S.T.A.L.K.E.R. 2 the largest and most geographically diverse game on Unreal Engine 5. To realize their vision, GSC even had to make their own tools.
S.T.A.L.K.E.R. 2: Heart of Chornobyl will be released on November 20 on PC (Steam, GOG, EGS, Microsoft Store), Xbox Series X and S, and Game Pass. In the gamescom 2024 trailer, the developers showed the mercenary Scar from Clear Sky.
Microsoft announced the suspension of the release of the Windows 11 24H2 update on PCs…
Canadian Sabotage Studio reported that its old-school role-playing game Sea of Stars has been played…
Speaking about the geographic segmentation of Nvidia's revenue in the third quarter, the company's CFO…
At a recent quarterly event, Nvidia CEO and founder Jensen Huang did not mention Samsung…
California-based xMEMS Labs has developed the idea of solid-state speakers based on MEMS technology into…
One of the promising missions until 2032 is to send a probe to Uranus. Scientists…