American publisher and developer Electronic Arts, following other large companies, reported results for the first quarter (ended June 30) of the 2025 financial year.
Key figures were down from the same period a year ago (revenue down 13% to $1.66 billion, net income down 30% to $280 million), but EA’s first-quarter results exceeded expectations.
The drop in revenue for the quarter was due to a significant decline in sales of premium games (as much as 58%). In comparison, service games dropped very slightly (only 7%).
The lack of high-profile releases had an impact: in the past quarter, EA released EA Sports F1 24 and Tales of Kenzera: Zau, and in the same period a year ago – Star Wars: Jedi Survivor and PGA Tour.
According to CEO Andrew Wilson, Electronic Arts had a “strong start to its 2025 fiscal year,” exceeding forecasts. He was supported by CFO Steward Canfield.
Canfield believes College Football’s “outstanding” launch success, coupled with the upcoming releases of Madden NFL, EA Sports FC 25 and Dragon Age: The Veilguard, will help EA build momentum for the rest of its fiscal year.
The company looks to the future with optimism. By the end of the 2025 financial year (ends March 31, 2025), Electronic Arts expects to achieve net revenue of $7.1-7.5 million and $0.9-1.1 billion net profit.